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Sports » rec.sport.billiard » APA captain strategy
| APA captain strategy [message #1006713] |
Tue, 09 May 2006 05:54 |
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Being an APA captain for the first time this season, and now heading =
into the playoffs, and the qualifying events, I always seem to find =
difficulty in matching my players to others. In the playoff/vegas =
qualifier scenario, it is actually a race to three. First team to =
achieve 3 match wins, moves onward and upward. If you throw your =
strongest shooters first, in hopes that they give you the best chance of =
the win, very often the other team does the same, or counters with the =
same. Maybe you end up with the win, other times not.. leaving you with =
your weaker, sometimes lower numberes / less experienced / more anxious =
/ more nervous players to try to won the big one at the end hill/hill =
match. Or should you play the weaker shooters first, hope that the other =
team matchs their weaker player, and save you strong stuff for the later =
matches.
Opinions ?
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<DIV><FONT face=3DArial size=3D2>Being an APA captain for the first time =
this=20
season, and now heading into the playoffs, and the qualifying events, I =
always=20
seem to find difficulty in matching my players to others. In the =
playoff/vegas=20
qualifier scenario, it is actually a race to three. First team to =
achieve 3=20
match wins, moves onward and upward. If you throw your strongest =
shooters first,=20
in hopes that they give you the best chance of the win, very often the =
other=20
team does the same, or counters with the same. Maybe you end up with the =
win,=20
other times not.. leaving you with your weaker, sometimes lower numberes =
/ less=20
experienced / more anxious / more nervous players to try to won the big =
one at=20
the end hill/hill match. Or should you play the weaker shooters first, =
hope that=20
the other team matchs their weaker player, and save you strong stuff for =
the=20
later matches.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Opinions =
?</FONT></DIV></BODY></HTML>
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| Re: APA captain strategy [message #1006717 ] |
Tue, 09 May 2006 09:35 |
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DMHenrie wrote:
> Being an APA captain for the first time this season, and now heading into the playoffs, and the qualifying events, I always seem to find difficulty in matching my players to others. In the playoff/vegas qualifier scenario, it is actually a race to three. First team to achieve 3 match wins, moves onward and upward. If you throw your strongest shooters first, in hopes that they give you the best chance of the win, very often the other team does the same, or counters with the same. Maybe you end up with the win, other times not.. leaving you with your weaker, sometimes lower numberes / less experienced / more anxious / more nervous players to try to won the big one at the end hill/hill match. Or should you play the weaker shooters first, hope that the other team matchs their weaker player, and save you strong stuff for the later matches.
> Opinions ?
You should not worry about the relative strengths of the other team's
players. The Great Equalizer System ensures that a 2 is as likely as
not to beat a 6. Just be fair to your own teammates, all of whom pay
their way to Vegas in order to PLAY!
Have everyone submit a sealed bid, with cash enclosed. Then play them
in descending order of their bids.
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| Re: APA captain strategy [message #1006721 ] |
Tue, 09 May 2006 15:01 |
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Seems to me...
If you had two teams each with a 7, 6, 5, 4, 3, and a 2.
Other team puts up 7 first, you put up a 2 and expect to lose first match.
Then from then on, your players would have at least a 1 skill level
advantage over anyone they could possibly put up.
So...
Your team Their team
2 lose 7
7 win 6
6 win 5
5 win 4
"DMHenrie" wrote in message
Being an APA captain for the first time this season, and now heading into
the playoffs, and the qualifying events, I always seem to find difficulty in
matching my players to others. In the playoff/vegas qualifier scenario, it
is actually a race to three. First team to achieve 3 match wins, moves
onward and upward. If you throw your strongest shooters first, in hopes that
they give you the best chance of the win, very often the other team does the
same, or counters with the same. Maybe you end up with the win, other times
not.. leaving you with your weaker, sometimes lower numberes / less
experienced / more anxious / more nervous players to try to won the big one
at the end hill/hill match. Or should you play the weaker shooters first,
hope that the other team matchs their weaker player, and save you strong
stuff for the later matches.
Opinions ?
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| Re: APA captain strategy [message #1006722 ] |
Tue, 09 May 2006 15:50 |
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Billy Bob wrote:
> Seems to me...
>
> If you had two teams each with a 7, 6, 5, 4, 3, and a 2.
>
> Other team puts up 7 first, you put up a 2 and expect to lose first match.
> Then from then on, your players would have at least a 1 skill level
> advantage over anyone they could possibly put up.
>
> So...
> Your team Their team
> 2 lose 7
> 7 win 6
> 6 win 5
> 5 win 4
But, Billy, you're totally ignoring the handicapping system, which
should make the likelihood of any player winning 50/50.
OTOH, I pretended, with equal absurdity, that it works perfectly. :-)
BTW, I'd like to modify my original suggestion to conform with the
tenets of Zen Cueism. He who is least burdened by desire is most likely
to achieve Enlightenment and Correct Thinking. Ergo, the captain should
accept sealed bids, and play the team in *ascending* order of their
bids' size. The one who wants to play least is most likely to win.
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| Re: APA captain strategy [message #1006724 ] |
Tue, 09 May 2006 17:21 |
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Maybe this was the wrong place to post this question, seems a little bit too
sarcastic here.
No handicap system is perfect, but NONE of these players would be playing in
any tournament, or having fun, or playing competitively if there wasn't some
sort of handicap system. Since that means they wouldnt be playing, they
wouldnt be getting better, and hence fewer pool players in the future and
the extinction of our sport/game
APA isn't the best, but it is fun, and it does create opportunities for
people that have less than godlike abilities.
Now, back to my question..
Dave Henrie
"Dhakala" <NoPoliticalCalls [at] gmail.com> wrote in message
news:1147182605.111638.266820 [at] v46g2000cwv.googlegroups.com...
>
> Billy Bob wrote:
>> Seems to me...
>>
>> If you had two teams each with a 7, 6, 5, 4, 3, and a 2.
>>
>> Other team puts up 7 first, you put up a 2 and expect to lose first
>> match.
>> Then from then on, your players would have at least a 1 skill level
>> advantage over anyone they could possibly put up.
>>
>> So...
>> Your team Their team
>> 2 lose 7
>> 7 win 6
>> 6 win 5
>> 5 win 4
>
> But, Billy, you're totally ignoring the handicapping system, which
> should make the likelihood of any player winning 50/50.
>
> OTOH, I pretended, with equal absurdity, that it works perfectly. :-)
>
> BTW, I'd like to modify my original suggestion to conform with the
> tenets of Zen Cueism. He who is least burdened by desire is most likely
> to achieve Enlightenment and Correct Thinking. Ergo, the captain should
> accept sealed bids, and play the team in *ascending* order of their
> bids' size. The one who wants to play least is most likely to win.
>
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| Re: APA captain strategy [message #1006725 ] |
Tue, 09 May 2006 17:24 |
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You have hit upon a common strategy problem, especially in tourneys when you
might not know the other team very well.
Against an unknown team, in a race to 3 matches, I prefer to have the other
team throw first, so we can react to that information.
If we have to throw first. I like to play a middle of the road player,
usually a 5. Not our best player, unless no one else is good leading off.
Most of the decisions, however, are based on:
-the makeup of my team (who plays well early, who plays well late, who
faces tough opponnents well, who hates to be undercut, who will get too
drunk if we don't play him now, etc.)
-the rankings of the other team (is it two 6s, a 7, a 3, and a 2 or is
it four 5s, a 4, and a 3.)
Todd
"DMHenrie" <dmhenrie [at] verizon.net> wrote in message
news:GnU7g.1351$052.727 [at] trnddc02...
Being an APA captain for the first time this season, and now heading into
the playoffs, and the qualifying events, I always seem to find difficulty in
matching my players to others. In the playoff/vegas qualifier scenario, it
is actually a race to three. First team to achieve 3 match wins, moves
onward and upward. If you throw your strongest shooters first, in hopes that
they give you the best chance of the win, very often the other team does the
same, or counters with the same. Maybe you end up with the win, other times
not.. leaving you with your weaker, sometimes lower numberes / less
experienced / more anxious / more nervous players to try to won the big one
at the end hill/hill match. Or should you play the weaker shooters first,
hope that the other team matchs their weaker player, and save you strong
stuff for the later matches.
Opinions ?
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| Re: APA captain strategy [message #1006726 ] |
Tue, 09 May 2006 17:30 |
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Nobody's being sarcastic. I was an APA team captain for over a year,
and I assure you that the handicap system works - in a completely
unpredictable fashion. Match a 6 against a 2 and you will have no idea
who's going to win. SL ratings should play no role in your selection of
who to play.
What does that leave? Each player's desire to win on any given day. The
desire to win creates stress, which does not help one's game. The
tranquil player will beat the stressed one, all else being equal -- or
unpredictable.
The bidding system tells you who is the least stressed quite reliably
and exactly. But I'm sure you can come up with another stress
measurement method the day of the match.
DMHenrie wrote:
> Maybe this was the wrong place to post this question, seems a little bit too
> sarcastic here.
> No handicap system is perfect, but NONE of these players would be playing in
> any tournament, or having fun, or playing competitively if there wasn't some
> sort of handicap system. Since that means they wouldnt be playing, they
> wouldnt be getting better, and hence fewer pool players in the future and
> the extinction of our sport/game
> APA isn't the best, but it is fun, and it does create opportunities for
> people that have less than godlike abilities.
> Now, back to my question..
> Dave Henrie
>
>
> "Dhakala" <NoPoliticalCalls [at] gmail.com> wrote in message
> news:1147182605.111638.266820 [at] v46g2000cwv.googlegroups.com...
> >
> > Billy Bob wrote:
> >> Seems to me...
> >>
> >> If you had two teams each with a 7, 6, 5, 4, 3, and a 2.
> >>
> >> Other team puts up 7 first, you put up a 2 and expect to lose first
> >> match.
> >> Then from then on, your players would have at least a 1 skill level
> >> advantage over anyone they could possibly put up.
> >>
> >> So...
> >> Your team Their team
> >> 2 lose 7
> >> 7 win 6
> >> 6 win 5
> >> 5 win 4
> >
> > But, Billy, you're totally ignoring the handicapping system, which
> > should make the likelihood of any player winning 50/50.
> >
> > OTOH, I pretended, with equal absurdity, that it works perfectly. :-)
> >
> > BTW, I'd like to modify my original suggestion to conform with the
> > tenets of Zen Cueism. He who is least burdened by desire is most likely
> > to achieve Enlightenment and Correct Thinking. Ergo, the captain should
> > accept sealed bids, and play the team in *ascending* order of their
> > bids' size. The one who wants to play least is most likely to win.
> >
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| Re: APA captain strategy [message #1006727 ] |
Tue, 09 May 2006 17:31 |
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DM, the Equalizer system is helpful, but not perfect. A 7 will
beat a 2 99% of the time, simply because the 7 knows so much more about
the game. English, throw, banks, caroms, combinations, defense, and
STRATEGY are a few of the differences that cannot be offset with the
Equalizer system. Even if the 7 is having an off-night, his defensive
skills and strategy knowledge still give him a huge edge over the 2 on
a game-by-game basis. Here are some things I've learned in 2 yrs. of
APA (I'm currently a 5)..
If you have to put up the first match players, you are obviously
handicapped because you can't respond to the other teams selection. To
counter this, watch you players at the practice table (insist they get
there min. 1/2 hr. early to practice) to see who's playing well and
who's not. Keep track of which players get better as the night goes on
(such as me) and which players get worse (such as my captain) as the
night goes on. Another big factor is knowing which of your players are
correctly ranked and which are off-ranked. By that I mean that your 5
may actually be an inconsistant 6 which keeps him at a 5, while your
other 5 may be 4 who just knows how to out-strategize the other players
and gets the win consistantly. Remember that generally your 7's are
very conistant, 6's pretty consistant, 5's and 4's somewhat consistant,
3's and 2's more prone to inconsistancies resulting in loss of game.
If you are putting up first, you probably want to lead off with your
strongest mid-range player. If the other team leads out with a 6 or 7,
you still stand a chance with a strong 4 or 5 who uses their head and
knows strategy. If the other team leads out with a lower player, the
same applies.
If the other team puts up first, all of the above still applies,
but now you can match your players against theirs much more effectively
because you are responding to their selection. However, it still
pretty much boils down to the above variables, such as "Who's
underranked?", "Who's overranked?", "Who's playing good tonight?", "Who
will get better or worse as the evening progresses?", etc...
In playoffs, things are a little different as each team is racing
to three wins. This means you will need to play the three players whom
you believe will bag the win (assuming all players have played enough
matches during regular season to be qualified for higher tournament
play), because that's the only way you will get to Cup Qualifiers,
State and beyond. If you don't win, you don't advance. All your
players should know this. The other team will almost certainly lead
out with their highest players. You will need to do the same, unless
you have a 6- or 7-killer on board (a lower-ranked player who still
always gets the win against high-ranked players).
Have fun and good luck.
DMHenrie wrote:
> Being an APA captain for the first time this season, and now heading into the playoffs, and the qualifying events, I always seem to find difficulty in matching my players to others. In the playoff/vegas qualifier scenario, it is actually a race to three. First team to achieve 3 match wins, moves onward and upward. If you throw your strongest shooters first, in hopes that they give you the best chance of the win, very often the other team does the same, or counters with the same. Maybe you end up with the win, other times not.. leaving you with your weaker, sometimes lower numberes / less experienced / more anxious / more nervous players to try to won the big one at the end hill/hill match. Or should you play the weaker shooters first, hope that the other team matchs their weaker player, and save you strong stuff for the later matches.
> Opinions ?
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> <DIV><FONT face=Arial size=2>Being an APA captain for the first time this
> season, and now heading into the playoffs, and the qualifying events, I always
> seem to find difficulty in matching my players to others. In the playoff/vegas
> qualifier scenario, it is actually a race to three. First team to achieve 3
> match wins, moves onward and upward. If you throw your strongest shooters first,
> in hopes that they give you the best chance of the win, very often the other
> team does the same, or counters with the same. Maybe you end up with the win,
> other times not.. leaving you with your weaker, sometimes lower numberes / less
> experienced / more anxious / more nervous players to try to won the big one at
> the end hill/hill match. Or should you play the weaker shooters first, hope that
> the other team matchs their weaker player, and save you strong stuff for the
> later matches.</FONT></DIV>
> <DIV><FONT face=Arial size=2>Opinions ?</FONT></DIV></BODY></HTML>
>
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| Re: APA captain strategy [message #1006732 ] |
Tue, 09 May 2006 17:59 |
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DM, I just re-read your original message, and decided I probably got a
little too wordy my first response. Go for the jugular. The other
team probably will. My playoff experience has been that the big guns
lead off, as each team wants to bag the three wins as quick as
possible. Correctly-ranked 2's or 3's stand little chance against
correctly-ranked 6's, and even less chance against a 7. Put up your
guns, and good luck!
DMHenrie wrote:
> Being an APA captain for the first time this season, and now heading into the playoffs, and the qualifying events, I always seem to find difficulty in matching my players to others. In the playoff/vegas qualifier scenario, it is actually a race to three. First team to achieve 3 match wins, moves onward and upward. If you throw your strongest shooters first, in hopes that they give you the best chance of the win, very often the other team does the same, or counters with the same. Maybe you end up with the win, other times not.. leaving you with your weaker, sometimes lower numberes / less experienced / more anxious / more nervous players to try to won the big one at the end hill/hill match. Or should you play the weaker shooters first, hope that the other team matchs their weaker player, and save you strong stuff for the later matches.
> Opinions ?
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> <STYLE></STYLE>
> </HEAD>
> <BODY>
> <DIV><FONT face=Arial size=2>Being an APA captain for the first time this
> season, and now heading into the playoffs, and the qualifying events, I always
> seem to find difficulty in matching my players to others. In the playoff/vegas
> qualifier scenario, it is actually a race to three. First team to achieve 3
> match wins, moves onward and upward. If you throw your strongest shooters first,
> in hopes that they give you the best chance of the win, very often the other
> team does the same, or counters with the same. Maybe you end up with the win,
> other times not.. leaving you with your weaker, sometimes lower numberes / less
> experienced / more anxious / more nervous players to try to won the big one at
> the end hill/hill match. Or should you play the weaker shooters first, hope that
> the other team matchs their weaker player, and save you strong stuff for the
> later matches.</FONT></DIV>
> <DIV><FONT face=Arial size=2>Opinions ?</FONT></DIV></BODY></HTML>
>
> ------=_NextPart_000_0026_01C672FA.A8B39650--
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| Re: APA captain strategy [message #1006744 ] |
Tue, 09 May 2006 19:32 |
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I've played and captained in the APA for a number of years now and I'll
let you know how I do it for our team, most of the time.
1.) I am always early.
2.) If at all possible I will find out who we're playing and watch them at
the practice table, maybe even shoot with them if they're open to that.
3.) Throughout the session and previous ones I've come to know my players
well. I know who gets overly stressed (our 3), who might be, depending on
his day (our 7) and who is almost always solid (our strong 5).
With this information I decide, prior to the initial flip who I'm going to
put up first if I have to. If I know I'm going to have to play a
low-ranked, highly stressed player to stay under the handi-cap limit and
our opponent steps their seven out first, I'll play our three if our 7 is
jittery. If our 7 is calm and collected, I'll play him against anyone out
of the gate, he won't lose.
If I've been watching their shooters, I'll know who the strong ones are,
so if they put up a weak six or a strong five, I'll play him (I'm a fairly
consistent six). I might even play myself against a weak 7, but rarely.
If they put out a middle level player first, I'm almost always going with
my strongest five. If they play a weak player (2 or weak 3) who appeared
jittery in practicing, I'll play my 3 or a weak 4.
The thing you have to remember is not the shooters SL, but their attitude
and bearing at that time. A seven coming in with their shoulders slumped
with that deer-in-the-headlights look can be trounced by a strong 4 or 5.
I believe that this is the key to winning in the play-offs.
When I deviate from this, usually to keep my team-mates from getting their
feelings hurt because they're not getting to play, we lose. If you do
this, do it EARLY in the tournament. You might get lucky and win and
continue on strongly, but if you lose early at least you saved yourself
the nightly trips to the poo-hall only to lose in the finals because you
just couldn't stand the puppy-dog eyes of a 45 year old child who throws a
fit if they don't get to play. (I speak from experience and I will NEVER
do it again.)
____________________________________________________________ ____________
RecGroups : the community-oriented newsreader : www.recgroups.com
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| Re: APA captain strategy [message #1006745 ] |
Tue, 09 May 2006 19:46 |
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In article <1147188640.219957.6150 [at] j33g2000cwa.googlegroups.com>,
NoPoliticalCalls [at] gmail.com says...
> Nobody's being sarcastic. I was an APA team captain for over a year,
> and I assure you that the handicap system works - in a completely
> unpredictable fashion. Match a 6 against a 2 and you will have no idea
> who's going to win. SL ratings should play no role in your selection of
> who to play.
My experience has been that the handicap gives the lower skill levels a
chance but does not even it up to 50/50. A 6 or 7 is always the
favorite to beat a 2 or 3.
John Black
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| Re: APA captain strategy [message #1006747 ] |
Tue, 09 May 2006 19:51 |
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Aboo wrote:
> a 45 year old child who throws a fit if they don't get to play.
Ah, yes, I had one of those for a while. Our team had the max number of
players (8, IIRC) and I was giving the newbies lots of play because
they needed the games. One of my boys didn't like that.
"I didn't come here to sit!"
"I've sat for the past three weeks. It'll be over soon."
"You should have kept the team at five!"
"Then we were screwed if someone didn't show."
"But you fucked everything up with eight players!"
"Who do you suggest I cut?"
"Well you're the captain. That's your problem."
"OK. You're cut. That solves two of my problems."
:-)
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| Re: APA captain strategy [message #1006755 ] |
Tue, 09 May 2006 21:05 |
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I have not played in 3 man teams in league, but have for 3 man
tournaments that extended over a 4-5 week period. We only had 3
players, and limited in handicap
to 125 per BCA handicapping. With it being this way:
You lead off with the 2nd strongest player.
You play the weakest player 2nd.
You play your strongest player last. (jAnchor and can handle pressure
better).
If your 1st player wins,and 2nd one gets lucky, then strongest player
is playing for 3rd win.
If you lose the 1st 2 matches, the strongest player will be playing to
keep you in it, with the rotation coming around for your 2nd best
player.
If you go one to one on 1st 2 matches, your strongest player can put
you on the hill for your 2nd best player to seal the deal.
AN IMPORTANT NOTE: The weakest player has to be a darkhorse, one that
thinks very good about the game,and can raise their game up
occasionally to beat better
players.
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| Re: APA captain strategy [message #1006759 ] |
Tue, 09 May 2006 22:22 |
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The stupid thing is, this session, myself, one of our fives, and our seven
all joined another league that plays on the same night. So, if we don't
get to play in one, we play in the other. Well, NOW this guy is bitching
because it's just not as much fun now that no one just hangs out and
bull-shits, talks strategy, etc...
---
: the next generation of web-newsreaders : http://www.recgroups.com
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| Re: APA captain strategy [message #1006769 ] |
Wed, 10 May 2006 02:18 |
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If any one on my present team has the opportunity to bith, it would be me.
The captain that we started the session with, and his girlfireind decided to
pack up and leave us for another team. We could of fought the issue and had
them banned for the session, but decided not to be cry-babies about it. That
left me as the captain, of a already qualified team, but people short. SO at
week 4, I had to run around looking for players. I found one that played
before,. who was a low ranked 3, another that played nine ball as a 4, and a
new player who ended up a 7. We already had a seven, me as a 5/6 (depending
on the week), and all these new players need to play every week so they
could get their minimum numbers of games to be able to play in playoffs, and
Vegas qualifiers. That left me with the job of Captain, the paperwork and
running around, and I can't even shoot the friggin game cause the others
need the games. Talk about pizzzed.. So I'll work myself thru this session,
but be sured next session, I get some lower players so I can play my game.
"Dhakala" <NoPoliticalCalls [at] gmail.com> wrote in message
news:1147197110.703884.244600 [at] e56g2000cwe.googlegroups.com...
>
> Aboo wrote:
>
>> a 45 year old child who throws a fit if they don't get to play.
>
> Ah, yes, I had one of those for a while. Our team had the max number of
> players (8, IIRC) and I was giving the newbies lots of play because
> they needed the games. One of my boys didn't like that.
>
> "I didn't come here to sit!"
>
> "I've sat for the past three weeks. It'll be over soon."
>
> "You should have kept the team at five!"
>
> "Then we were screwed if someone didn't show."
>
> "But you fucked everything up with eight players!"
>
> "Who do you suggest I cut?"
>
> "Well you're the captain. That's your problem."
>
> "OK. You're cut. That solves two of my problems."
>
> :-)
>
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| Re: APA captain strategy [message #1006774 ] |
Wed, 10 May 2006 05:30 |
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Generally I have been doing pretty much as you suggested already.
I seem to take it more serious than most on the team, but that is my nature
to excel, while others take it as just a game.
I have had varied success with both trying to play my stronger numbers first
and attempt to power out the win quickly, or saving them for last and
slavage what remains. Can't find a favorite way yet. It seems the other
teams have that ace in the hole that always screws things up, that one
special 3 or 4 rated player that actually can turn it on and be a 6. When my
players play like a 6, they move to a 6. I refuse to have players lay back,
or run up innings to preserve a handicap.
My lower players, so get stressed on tough matchs, and feel the pressure. I
fall into that category as well sometimes. Havent found out the magical way
to calm everyone down, including myself. I know my players, and can tell
when they are flailing, but can't turn them around. So maybe they arent the
right players for me, or my teram.
Live and learn I suppose
Dave Henrie
"Aboo" <jhemphill [at] ndbh.com> wrote in message
news:ka07j3xrn7.ln2 [at] recgroups.com...
> I've played and captained in the APA for a number of years now and I'll
> let you know how I do it for our team, most of the time.
>
> 1.) I am always early.
> 2.) If at all possible I will find out who we're playing and watch them at
> the practice table, maybe even shoot with them if they're open to that.
> 3.) Throughout the session and previous ones I've come to know my players
> well. I know who gets overly stressed (our 3), who might be, depending on
> his day (our 7) and who is almost always solid (our strong 5).
>
> With this information I decide, prior to the initial flip who I'm going to
> put up first if I have to. If I know I'm going to have to play a
> low-ranked, highly stressed player to stay under the handi-cap limit and
> our opponent steps their seven out first, I'll play our three if our 7 is
> jittery. If our 7 is calm and collected, I'll play him against anyone out
> of the gate, he won't lose.
>
> If I've been watching their shooters, I'll know who the strong ones are,
> so if they put up a weak six or a strong five, I'll play him (I'm a fairly
> consistent six). I might even play myself against a weak 7, but rarely.
>
> If they put out a middle level player first, I'm almost always going with
> my strongest five. If they play a weak player (2 or weak 3) who appeared
> jittery in practicing, I'll play my 3 or a weak 4.
>
> The thing you have to remember is not the shooters SL, but their attitude
> and bearing at that time. A seven coming in with their shoulders slumped
> with that deer-in-the-headlights look can be trounced by a strong 4 or 5.
> I believe that this is the key to winning in the play-offs.
>
> When I deviate from this, usually to keep my team-mates from getting their
> feelings hurt because they're not getting to play, we lose. If you do
> this, do it EARLY in the tournament. You might get lucky and win and
> continue on strongly, but if you lose early at least you saved yourself
> the nightly trips to the poo-hall only to lose in the finals because you
> just couldn't stand the puppy-dog eyes of a 45 year old child who throws a
> fit if they don't get to play. (I speak from experience and I will NEVER
> do it again.)
>
> ____________________________________________________________ ____________
> RecGroups : the community-oriented newsreader : www.recgroups.com
>
>
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| Re: APA captain strategy [message #1006775 ] |
Wed, 10 May 2006 05:46 |
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John Black wrote:
> In article <1147188640.219957.6150 [at] j33g2000cwa.googlegroups.com>,
> NoPoliticalCalls [at] gmail.com says...
> > Nobody's being sarcastic. I was an APA team captain for over a year,
> > and I assure you that the handicap system works - in a completely
> > unpredictable fashion. Match a 6 against a 2 and you will have no idea
> > who's going to win. SL ratings should play no role in your selection of
> > who to play.
>
> My experience has been that the handicap gives the lower skill levels a
> chance but does not even it up to 50/50. A 6 or 7 is always the
> favorite to beat a 2 or 3.
Assuming both are equally ready to play, mentally and physically. But
there's no way our team captain is going to know that about the other
team. It's a crap shoot every time.
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| Re: APA captain strategy [message #1006796 ] |
Wed, 10 May 2006 16:31 |
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In article <1147197110.703884.244600 [at] e56g2000cwe.googlegroups.com>,
NoPoliticalCalls [at] gmail.com says...
>
> Aboo wrote:
>
> > a 45 year old child who throws a fit if they don't get to play.
>
> Ah, yes, I had one of those for a while. Our team had the max number of
> players (8, IIRC) and I was giving the newbies lots of play because
> they needed the games. One of my boys didn't like that.
>
> "I didn't come here to sit!"
>
> "I've sat for the past three weeks. It'll be over soon."
>
> "You should have kept the team at five!"
>
> "Then we were screwed if someone didn't show."
>
> "But you fucked everything up with eight players!"
>
> "Who do you suggest I cut?"
>
> "Well you're the captain. That's your problem."
>
> "OK. You're cut. That solves two of my problems."
Hilarious. Good solution. My opinion is that 8 is is too many if all
involved want to play and don't have schedule issues that prevent them
from getting there on a regular basis. 8 is ok if you have a couple who
think of themselves as alternates and want to play on an "if needed"
basis. If the whole team is into it and wants to play, I think 6 is the
right number -- only one person has to sit each night and it allows one
person to have a scheduling conflict each week.
John Black
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| Re: APA captain strategy [message #1006800 ] |
Wed, 10 May 2006 17:44 |
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If only it was that easy.
Sometimes, I find problems having eight on the team. Two are normally late,
and since they dont call you dont know if they are showing or not. 2 or 3
may start doing shots, and therefore are too drunk after 2nd round.
Generally one person wants to leave early, and generally one doesnt show up
at all without calling.
Another is a backup that doesnt want to back-up, and I am on-call every
third week and may have to leave at a moments notice.
"John Black" <jblack [at] texas.net> wrote in message
news:MPG.1ecbb5355afcafb989bf3 [at] news.chi.sbcglobal.net...
> In article <1147197110.703884.244600 [at] e56g2000cwe.googlegroups.com>,
> NoPoliticalCalls [at] gmail.com says...
>>
>> Aboo wrote:
>>
>> > a 45 year old child who throws a fit if they don't get to play.
>>
>> Ah, yes, I had one of those for a while. Our team had the max number of
>> players (8, IIRC) and I was giving the newbies lots of play because
>> they needed the games. One of my boys didn't like that.
>>
>> "I didn't come here to sit!"
>>
>> "I've sat for the past three weeks. It'll be over soon."
>>
>> "You should have kept the team at five!"
>>
>> "Then we were screwed if someone didn't show."
>>
>> "But you fucked everything up with eight players!"
>>
>> "Who do you suggest I cut?"
>>
>> "Well you're the captain. That's your problem."
>>
>> "OK. You're cut. That solves two of my problems."
>
> Hilarious. Good solution. My opinion is that 8 is is too many if all
> involved want to play and don't have schedule issues that prevent them
> from getting there on a regular basis. 8 is ok if you have a couple who
> think of themselves as alternates and want to play on an "if needed"
> basis. If the whole team is into it and wants to play, I think 6 is the
> right number -- only one person has to sit each night and it allows one
> person to have a scheduling conflict each week.
>
> John Black
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| Re: APA captain strategy [message #1006813 ] |
Wed, 10 May 2006 21:44 |
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The key word is "team." You should have players who are willing to be
there every week to support each other. They should be there so you can
use the players you need on any given night against any given team. If
the late ones are late because of work conflicts, okay... if they're late
because their time is so much more important than the rest of the team,
then I think you should look to replace them (and tell them why). Same
goes for the drunk guys.
Team members should unite in their reason for being a team. If they just
want a night out and to have a good time, that's fine. If the team wants
to have a good time, but do the best they can to shoot pool and WIN, that
should be the goal of the whole team. IMO
Becky
On May 10 2006 11:44 AM, DMHenrie wrote:
> If only it was that easy.
>
> Sometimes, I find problems having eight on the team. Two are normally late,
> and since they dont call you dont know if they are showing or not. 2 or 3
> may start doing shots, and therefore are too drunk after 2nd round.
>
> Generally one person wants to leave early, and generally one doesnt show up
> at all without calling.
> Another is a backup that doesnt want to back-up, and I am on-call every
> third week and may have to leave at a moments notice.
____________________________________________________________ ___________
: the next generation of web-newsreaders : http://www.recgroups.com
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| Re: APA captain strategy [message #1006876 ] |
Thu, 11 May 2006 22:20 |
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Mere moments before death, bvinco hastily scrawled:
>
>The key word is "team." You should have players who are willing to be
>there every week to support each other. They should be there so you can
>use the players you need on any given night against any given team. If
>the late ones are late because of work conflicts, okay... if they're late
>because their time is so much more important than the rest of the team,
>then I think you should look to replace them (and tell them why). Same
>goes for the drunk guys.
>
>Team members should unite in their reason for being a team. If they just
>want a night out and to have a good time, that's fine. If the team wants
>to have a good time, but do the best they can to shoot pool and WIN, that
>should be the goal of the whole team. IMO
My thoughts *precisely*.
Ed Chauvin IV
--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G [at] 11.
"I always feel left out when someone *else* gets killfiled."
--Terry Austin
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| Re: APA captain strategy [message #1006910 ] |
Sat, 13 May 2006 01:10 |
|
This is a multi-part message in MIME format.
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charset="iso-8859-1"
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I am a little late to chime in but I was busy winning a few nights APA =
sessions! LOL
Actually I have been playing APA for three years. I pay close attention =
to matching up and how
to make it work to my favor. Around here most people say that I match =
up weird or wrong but genreally
they all finish 2nd or lower. A couple things I go by..
Know your team ......... its takes a little while but players are =
predictable ...find out their strengths and weaknesses
Some can give up weight while others play better getting it.... do you =
have a low player that can hang around with a
high sl player.....who can handle playing last .....
I also changed to putting up first instead of making the other team do =
it..... I just found that by the 3rd through 5th matches I
knew who I wanted to put up and what I needed..... I get to pick the =
last three this way......I put up third knowing the situation, then
they put up 4th, by then most of the time you know who they are going =
to play last or can narrow it to 2 people, I get to react there and
match up both of my 4th and 5th players.... it has been more =
successful than not...=20
I dont succumb to the matching up even theory..... most teams play =
numbers ie 5 vs 5 4vs 4 ..... I dont ..... I will
mismatch almost every time..... APA 5s are still APA 5s....... having =
them give up a game is alot especailly with good coaching.....
Lower rated players CAN win against higher levels..... it does not =
happen at a great rate but it can happen and DOES.......
I also mismatch their high player. If they have a player that is very =
good and wins most all the time I will place a player
on my team against them that does not have a high win%....usually a =
lower player .... if they win then you stole one
if not you shuold have an advantage in another round....
I take the players on my team that are more consistent at winning and =
try to match them up to get wins.... sounds logical but
most teams actually put up the best players against the other teams =
tough players ..... If I have a SL7 then I dont want him playing
another 7 or a very good 4 or 5. Odds are that we need his win to win =
so I need to make sure that we get it.... at times he has to go up
against the other big dogs but again I believe lower rated players can =
win especailly with good coaching...
As a sl7 I know what tough on me...... so I match up accordingly .... =
IMO a SL 7 vs a 4 is the toughest matchup for a 7 .... its a
5-2 race and most 4s are capable of doing well ... its consistency that =
they lack .... I have had many 4s and 5s win for my teams
against higher rated guys .... I have one 4 that is my designated 7 =
player .... 7s underestimate the players and for a 4 all they have
to do is get one game and they are on the hill .... it adds alot of =
pressure.
Good coaching makes the biggest difference overall ... i have seen bad =
coaching and no coaching kill many teams .... never underestimate
knowledge ... its APA pool and contrary to popular believe players are =
not just out there running racks.
In my three years every team I have been on has made playoffs and =
regionals ... right now I am finishing up
my ninth session .... in those 9 I have made playoffs on 21 teams ... =
all but 2 made it to the finals .....=20
2 regionals ago my team lost in the finals of Regionals in 8ball, last =
year we WON it and made Vegas ....
this year its next month ..... 9ball seems to me to be the tougher of =
the two games for me to=20
win regionals .... I dont play on any teams with people that sandbag =
and in 9ball it seems like there
are more underrated players..... also in 9 ball you still have to go to =
23 .... it makes a big difference .. IMO it should be higher...
I play for fun and enjoy being out with my firends playing pool. ... =
while I dont get a chance to play alot compared to going=20
to a pool room I can do that on other nights ... I do not want to be on =
teams that dont try or sandbag.... if players move up then
so it goes ...=20
good luck .... figure out your team and make sure you have a good =
coach ... make sure your lower rated players know that they are =
important and=20
that they need to hang in there every match even against the big dogs... =
find teammates that you enjoy and that will try
"DMHenrie" <dmhenrie [at] verizon.net> wrote in message =
news:GnU7g.1351$052.727 [at] trnddc02...
Being an APA captain for the first time this season, and now heading =
into the playoffs, and the qualifying events, I always seem to find =
difficulty in matching my players to others. In the playoff/vegas =
qualifier scenario, it is actually a race to three. First team to =
achieve 3 match wins, moves onward and upward. If you throw your =
strongest shooters first, in hopes that they give you the best chance of =
the win, very often the other team does the same, or counters with the =
same. Maybe you end up with the win, other times not.. leaving you with =
your weaker, sometimes lower numberes / less experienced / more anxious =
/ more nervous players to try to won the big one at the end hill/hill =
match. Or should you play the weaker shooters first, hope that the other =
team matchs their weaker player, and save you strong stuff for the later =
matches.
Opinions ?
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I am a little late to chime in but I =
was busy=20
winning a few nights APA sessions! LOL</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Actually I have been playing APA for =
three=20
years. I pay close attention to matching up and how</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>to make it work to my favor. =
Around here most=20
people say that I match up weird or wrong but genreally</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>they all finish 2nd or lower. A =
couple things=20
I go by..</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Know your team ......... its =
takes a little=20
while but players are predictable ...find out their strengths and=20
weaknesses</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Some can give up weight while others =
play better=20
getting it.... do you have a low player that can hang around with =
a</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>high sl player.....who can handle =
playing last=20
......</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I also changed to putting up first =
instead of=20
making the other team do it..... I just found that by the 3rd =
through 5th=20
matches I</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>knew who I wanted to put up and what I=20
needed..... I get to pick the last three this way......I put up =
third=20
knowing the situation, then</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>they put up 4th, by then most of =
the time you=20
know who they are going to play last or can narrow it to 2 people, =
I get=20
to react there and</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>match up both of my 4th and 5th=20
players.... it has been more successful than not...=20
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I dont succumb to the matching up even=20
theory..... most teams play numbers ie 5 vs 5 4vs 4=20
...... I dont ..... I will</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>mismatch almost every time..... APA 5s =
are still=20
APA 5s....... having them give up a game is alot especailly with=20
good coaching.....</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Lower rated players CAN win against =
higher=20
levels..... it does not happen at a great rate but it can happen and=20
DOES.......</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I also mismatch their high =
player. If they=20
have a player that is very good and wins most all the time I will place =
a=20
player</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>on my team against them that does not =
have a=20
high win%....usually a lower player .... if they win then =
you stole=20
one</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>if not you shuold have an advantage in =
another=20
round....</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I take the players on my team that are =
more=20
consistent at winning and try to match them up to get wins.... sounds =
logical=20
but</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>most teams actually put up the best =
players against=20
the other teams tough players ..... If I have a SL7 then I dont =
want him=20
playing</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>another 7 or a very good 4 or =
5. Odds=20
are that we need his win to win so I need to make sure that we get =
it.... =20
at times he has to go up</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>against the other big dogs but again I =
believe=20
lower rated players can win especailly with good =
coaching...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>As a sl7 I know what tough on =
me...... so I=20
match up accordingly .... IMO a SL 7 vs a 4 is the toughest matchup for =
a 7=20
..... its a</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>5-2 race and most 4s are capable of =
doing well ...=20
its consistency that they lack .... I have had many 4s and 5s win =
for my=20
teams</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>against higher rated guys .... I =
have one 4=20
that is my designated 7 player .... 7s underestimate the players =
and for a=20
4 all they have</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>to do is get one game and they are on =
the hill=20
..... it adds alot of pressure.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Good coaching makes the biggest =
difference=20
overall ... i have seen bad coaching and no coaching kill many teams =
..... never=20
underestimate</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>knowledge ... its APA pool and contrary =
to popular=20
believe players are not just out there running racks.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>In my three years every team I have =
been on has=20
made playoffs and regionals ... right now I am finishing =
up</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>my ninth session .... in those 9 I have =
made=20
playoffs on 21 teams ... all but 2 made it to the finals ..... =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>2 regionals ago my team lost in the =
finals of=20
Regionals in 8ball, last year we WON it and made Vegas =
.....</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>this year its next month ..... =
9ball seems to=20
me to be the tougher of the two games for me to </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>win regionals .... I dont play on =
any teams=20
with people that sandbag and in 9ball it seems like there</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>are more underrated players..... also =
in 9 ball you=20
still have to go to 23 .... it makes a big difference .. IMO it should =
be=20
higher...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I play for fun and enjoy being out with =
my firends=20
playing pool. ... while I dont get a chance to play alot =
compared to=20
going </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>to a pool room I can do that on other =
nights=20
.... I do not want to be on teams that dont try or sandbag.... =
if=20
players move up then</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>so it goes ... </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>good luck .... figure out =
your team and=20
make sure you have a good coach ... make sure your lower rated players =
know that=20
they are important and </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>that they need to hang in there every =
match even=20
against the big dogs... find teammates that you enjoy and that =
will=20
try</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"DMHenrie" <<A=20
href=3D"mailto:dmhenrie [at] verizon.net">dmhenrie [at] verizon.net</A>> =
wrote in=20
message <A=20
=
href=3D"news:GnU7g.1351$052.727 [at] trnddc02">news:GnU7g.1351$052.727 [at] trnddc0=
2</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>Being an APA captain for the first =
time this=20
season, and now heading into the playoffs, and the qualifying events, =
I always=20
seem to find difficulty in matching my players to others. In the =
playoff/vegas=20
qualifier scenario, it is actually a race to three. First team to =
achieve=20
3 match wins, moves onward and upward. If you throw your strongest =
shooters=20
first, in hopes that they give you the best chance of the win, very =
often the=20
other team does the same, or counters with the same. Maybe you end up =
with the=20
win, other times not.. leaving you with your weaker, sometimes lower =
numberes=20
/ less experienced / more anxious / more nervous players to try to won =
the big=20
one at the end hill/hill match. Or should you play the weaker shooters =
first,=20
hope that the other team matchs their weaker player, and save you =
strong stuff=20
for the later matches.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Opinions =20
?</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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| Re: APA captain strategy [message #1006925 ] |
Sat, 13 May 2006 19:03 |
|
Re: APA captain strategy
I have played 15 years and been to vegas 6 times, and honestly can't
remember a team throwing their 7 up first. btw, i played in your area
for years, who is your 7 that wont lose?
mike
-----------------
Group: rec.sport.billiard Date: Tue, May 9, 2006, 10:32am (CDT-2) From:
jhemphill [at] ndbh.com (Aboo)
I've played and captained in the APA for a number of years now and I'll
let you know how I do it for our team, most of the time.
1.) I am always early.
2.) If at all possible I will find out who we're playing and watch them
at the practice table, maybe even shoot with them if they're open to
that.
3.) Throughout the session and previous ones I've come to know my
players well. I know who gets overly stressed (our 3), who might be,
depending on his day (our 7) and who is almost always solid (our strong
5).
With this information I decide, prior to the initial flip who I'm going
to put up first if I have to. If I know I'm going to have to play a
low-ranked, highly stressed player to stay under the handi-cap limit and
our opponent steps their seven out first, I'll play our three if our 7
is jittery. If our 7 is calm and collected, I'll play him against anyone
out of the gate, he won't lose.
If I've been watching their shooters, I'll know who the strong ones are,
so if they put up a weak six or a strong five, I'll play him (I'm a
fairly consistent six). I might even play myself against a weak 7, but
rarely.
If they put out a middle level player first, I'm almost always going
with my strongest five. If they play a weak player (2 or weak 3) who
appeared jittery in practicing, I'll play my 3 or a weak 4.
The thing you have to remember is not the shooters SL, but their
attitude and bearing at that time. A seven coming in with their
shoulders slumped with that deer-in-the-headlights look can be trounced
by a strong 4 or 5. I believe that this is the key to winning in the
play-offs.
When I deviate from this, usually to keep my team-mates from getting
their feelings hurt because they're not getting to play, we lose. If you
do this, do it EARLY in the tournament. You might get lucky and win and
continue on strongly, but if you lose early at least you saved yourself
the nightly trips to the poo-hall only to lose in the finals because you
just couldn't stand the puppy-dog eyes of a 45 year old child who throws
a fit if they don't get to play. (I speak from experience and I will
NEVER do it again.)
______________________________________________
RecGroups : the community-oriented newsreader : www.recgroups.com
|
|
|
| Re: APA captain strategy [message #1006935 ] |
Sun, 14 May 2006 05:20 |
|
What's some of your strategies??
"Michael Johnson" <mik_jhawkr [at] webtv.net> wrote in message
news:6571-44661146-198 [at] storefull-3251.bay.webtv.net...
>
> Re: APA captain strategy
>
> I have played 15 years and been to vegas 6 times, and honestly can't
> remember a team throwing their 7 up first. btw, i played in your area
> for years, who is your 7 that wont lose?
>
> mike
>
> -----------------
>
>
> Group: rec.sport.billiard Date: Tue, May 9, 2006, 10:32am (CDT-2) From:
> jhemphill [at] ndbh.com (Aboo)
> I've played and captained in the APA for a number of years now and I'll
> let you know how I do it for our team, most of the time.
> 1.) I am always early.
> 2.) If at all possible I will find out who we're playing and watch them
> at the practice table, maybe even shoot with them if they're open to
> that.
> 3.) Throughout the session and previous ones I've come to know my
> players well. I know who gets overly stressed (our 3), who might be,
> depending on his day (our 7) and who is almost always solid (our strong
> 5).
> With this information I decide, prior to the initial flip who I'm going
> to put up first if I have to. If I know I'm going to have to play a
> low-ranked, highly stressed player to stay under the handi-cap limit and
> our opponent steps their seven out first, I'll play our three if our 7
> is jittery. If our 7 is calm and collected, I'll play him against anyone
> out of the gate, he won't lose.
> If I've been watching their shooters, I'll know who the strong ones are,
> so if they put up a weak six or a strong five, I'll play him (I'm a
> fairly consistent six). I might even play myself against a weak 7, but
> rarely.
> If they put out a middle level player first, I'm almost always going
> with my strongest five. If they play a weak player (2 or weak 3) who
> appeared jittery in practicing, I'll play my 3 or a weak 4.
> The thing you have to remember is not the shooters SL, but their
> attitude and bearing at that time. A seven coming in with their
> shoulders slumped with that deer-in-the-headlights look can be trounced
> by a strong 4 or 5. I believe that this is the key to winning in the
> play-offs.
> When I deviate from this, usually to keep my team-mates from getting
> their feelings hurt because they're not getting to play, we lose. If you
> do this, do it EARLY in the tournament. You might get lucky and win and
> continue on strongly, but if you lose early at least you saved yourself
> the nightly trips to the poo-hall only to lose in the finals because you
> just couldn't stand the puppy-dog eyes of a 45 year old child who throws
> a fit if they don't get to play. (I speak from experience and I will
> NEVER do it again.)
> ______________________________________________
> RecGroups : the community-oriented newsreader : www.recgroups.com
>
>
>
>
>
>
>
>
>
>
>
|
|
|
| Re: APA captain strategy [message #1006964 ] |
Mon, 15 May 2006 19:39 |
|
Well, I've only been playing for 6-8 years and have never been to Vegas,
maybe that's why! lol.
My 7's name is Dave Proske, and I said when he's calm and collected he
won't lose. :) He DOES lose, just not often if I play him right. Most of
the "shooters" think he's a second rate 7, but I think that is mostly
because he doesn't gamble any more. Not because he can't shoot.
Hell, I can beat Jimmy Brewer any night of the week in league if I ask him
to stay late and play some "cheap 9-ball" after as he likes to put it. LOL
Somehow, it never ends up being cheap for ME, but it's always
educational. :)
I play out of Side Pockets on Noland Road in Independence. There a couple
of guys there that are better than him (Dave) on most nights and a couple
of guys that are a toss-up. I only play league on Thursday nights though,
so my exposure is slim unfortunately. :( If you've played in the area
long, you'll know Jimmy Brewer. He and Dave are a toss up, with an edge
to Dave if he's relaxed, on a 7-foot table playing 8-ball. On a 9-footer
playing 9-ball, Jimmy would probably kill him now-a-days. Dave never
plays anymore except for league nights. :( Of course, if I can get Jimmy
pissed, it might be a toss-up on the 9-footer too. :P
On May 13 2006 12:03 PM, Michael Johnson wrote:
> Re: APA captain strategy
>
> I have played 15 years and been to vegas 6 times, and honestly can't
> remember a team throwing their 7 up first. btw, i played in your area
> for years, who is your 7 that wont lose?
>
> mike
>
> -----------------
>
>
> Group: rec.sport.billiard Date: Tue, May 9, 2006, 10:32am (CDT-2) From:
> jhemphill [at] ndbh.com (Aboo)
> I've played and captained in the APA for a number of years now and I'll
> let you know how I do it for our team, most of the time.
> 1.) I am always early.
> 2.) If at all possible I will find out who we're playing and watch them
> at the practice table, maybe even shoot with them if they're open to
> that.
> 3.) Throughout the session and previous ones I've come to know my
> players well. I know who gets overly stressed (our 3), who might be,
> depending on his day (our 7) and who is almost always solid (our strong
> 5).
> With this information I decide, prior to the initial flip who I'm going
> to put up first if I have to. If I know I'm going to have to play a
> low-ranked, highly stressed player to stay under the handi-cap limit and
> our opponent steps their seven out first, I'll play our three if our 7
> is jittery. If our 7 is calm and collected, I'll play him against anyone
> out of the gate, he won't lose.
> If I've been watching their shooters, I'll know who the strong ones are,
> so if they put up a weak six or a strong five, I'll play him (I'm a
> fairly consistent six). I might even play myself against a weak 7, but
> rarely.
> If they put out a middle level player first, I'm almost always going
> with my strongest five. If they play a weak player (2 or weak 3) who
> appeared jittery in practicing, I'll play my 3 or a weak 4.
> The thing you have to remember is not the shooters SL, but their
> attitude and bearing at that time. A seven coming in with their
> shoulders slumped with that deer-in-the-headlights look can be trounced
> by a strong 4 or 5. I believe that this is the key to winning in the
> play-offs.
> When I deviate from this, usually to keep my team-mates from getting
> their feelings hurt because they're not getting to play, we lose. If you
> do this, do it EARLY in the tournament. You might get lucky and win and
> continue on strongly, but if you lose early at least you saved yourself
> the nightly trips to the poo-hall only to lose in the finals because you
> just couldn't stand the puppy-dog eyes of a 45 year old child who throws
> a fit if they don't get to play. (I speak from experience and I will
> NEVER do it again.)
-------
RecGroups : the community-oriented newsreader : www.recgroups.com
|
|
|
| Re: APA captain strategy [message #1038063 ] |
Thu, 25 May 2006 04:26 |
|
Mike,
His name is Bill Hazzard..
Where did you shoot in the Lehigh valley?
Dave
"Michael Johnson" <mik_jhawkr [at] webtv.net> wrote in message
news:6571-44661146-198 [at] storefull-3251.bay.webtv.net...
>
> Re: APA captain strategy
>
> I have played 15 years and been to vegas 6 times, and honestly can't
> remember a team throwing their 7 up first. btw, i played in your area
> for years, who is your 7 that wont lose?
>
> mike
>
> -----------------
>
>
> Group: rec.sport.billiard Date: Tue, May 9, 2006, 10:32am (CDT-2) From:
> jhemphill [at] ndbh.com (Aboo)
> I've played and captained in the APA for a number of years now and I'll
> let you know how I do it for our team, most of the time.
> 1.) I am always early.
> 2.) If at all possible I will find out who we're playing and watch them
> at the practice table, maybe even shoot with them if they're open to
> that.
> 3.) Throughout the session and previous ones I've come to know my
> players well. I know who gets overly stressed (our 3), who might be,
> depending on his day (our 7) and who is almost always solid (our strong
> 5).
> With this information I decide, prior to the initial flip who I'm going
> to put up first if I have to. If I know I'm going to have to play a
> low-ranked, highly stressed player to stay under the handi-cap limit and
> our opponent steps their seven out first, I'll play our three if our 7
> is jittery. If our 7 is calm and collected, I'll play him against anyone
> out of the gate, he won't lose.
> If I've been watching their shooters, I'll know who the strong ones are,
> so if they put up a weak six or a strong five, I'll play him (I'm a
> fairly consistent six). I might even play myself against a weak 7, but
> rarely.
> If they put out a middle level player first, I'm almost always going
> with my strongest five. If they play a weak player (2 or weak 3) who
> appeared jittery in practicing, I'll play my 3 or a weak 4.
> The thing you have to remember is not the shooters SL, but their
> attitude and bearing at that time. A seven coming in with their
> shoulders slumped with that deer-in-the-headlights look can be trounced
> by a strong 4 or 5. I believe that this is the key to winning in the
> play-offs.
> When I deviate from this, usually to keep my team-mates from getting
> their feelings hurt because they're not getting to play, we lose. If you
> do this, do it EARLY in the tournament. You might get lucky and win and
> continue on strongly, but if you lose early at least you saved yourself
> the nightly trips to the poo-hall only to lose in the finals because you
> just couldn't stand the puppy-dog eyes of a 45 year old child who throws
> a fit if they don't get to play. (I speak from experience and I will
> NEVER do it again.)
> ______________________________________________
> RecGroups : the community-oriented newsreader : www.recgroups.com
>
>
>
>
>
>
>
>
>
>
>
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